Fostering Creativity
I believe that one of the best ways to encourage creativity, innovation, and joy in design teams are through leading playful exercises that challenge us to apply design principles outside of Figma. Below are a handful of my favorite activities to lead for designers.
Worst Logo Contest
Knowing what makes something "good," helps you create the "worst."
Know Your Icons
Test your knowledge of common UI icons and consider when it's best to rely on familiarity versus when to shake things up.
Recognizing Behavioral Science Principles
Identify all the ways popular apps and websites use behavioral science to influence user actions.
Design Jeopardy
How well do you know design principles? Work as a team to test your knowledge of colors, UX laws, accessibility rules, and more.
What Is This Cookie Cutter?
Use your imagination to figure out the shape of a random cookie cutter.
Draw That Web App
Can you draw a popular web app from memory? Which parts are most memorable and which parts fade into the background?