Fostering Creativity

I believe that one of the best ways to encourage creativity, innovation, and joy in design teams are through leading playful exercises that challenge us to apply design principles outside of Figma. Below are a handful of my favorite activities to lead for designers.

Worst Logo Contest

Knowing what makes something "good," helps you create the "worst."

Know Your Icons

Test your knowledge of common UI icons and consider when it's best to rely on familiarity versus when to shake things up.

Recognizing Behavioral Science Principles

Identify all the ways popular apps and websites use behavioral science to influence user actions.

Design Jeopardy

How well do you know design principles? Work as a team to test your knowledge of colors, UX laws, accessibility rules, and more.

What Is This Cookie Cutter?

Use your imagination to figure out the shape of a random cookie cutter.

Draw That Web App

Can you draw a popular web app from memory? Which parts are most memorable and which parts fade into the background?